Lesson 1: Socket Communications
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Java Programming Language
Basics, Part 1, finished with a simple network communications
example using the Remote Method Invocation (RMI) application
programming interface (API). The RMI example allows multiple client
programs to communicate with the same server program without
any explicit code to do this because the RMI API
is built on sockets and threads.
This lesson presents a simple sockets-based program
to introduce the concepts of sockets and multi-threaded programming.
A multi-threaded program performs
multiple tasks at one time such as fielding simultaneous requests from
many client programs.
- What are Sockets and Threads?
- About the Examples
- Example 1: Server-Side Program
- Example 1: Client-Side Program
- Example 2: Multithreaded Server Example
- More Information
Note:
See Creating a
Threaded Slide Show Applet for another example of how multiple threads
can be used in a program.
What are Sockets and Threads?
A socket is a software endpoint that establishes bidirectional
communication between a server program and one or more client programs.
The socket associates the server program with a specific hardware port
on the machine where it runs so any client program anywhere in the
network with a socket associated with that same port can communicate
with the server program.
A server program typically provides resources to a network
of client programs. Client programs send requests to
the server program, and the server program responds to the request.
One way to handle requests from more than one client is to make the
server program multi-threaded. A multi-threaded server
creates a thread for each communication it accepts from a
client. A thread is a sequence of instructions that run
independently of the program and of any other threads.
Using threads, a multi-threaded server program can accept a
connection from a client, start a thread for that communication,
and continue listening for requests from other clients.
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